Sunday, November 4, 2007


















1)
How you used WinRunner in your project?



a)
Yes, I have been
WinRunner for creating automates scripts for GUI, functional and regression
testing of the AUT.




















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2)
Explain WinRunner testing process?



a)
WinRunner testing
process involves six main stages




i.
Create GUI Map File
so that WinRunner can recognize the GUI objects in the application being tested




ii.
Create test
scripts by recording, programming, or a combination of both. While recording
tests, insert checkpoints where you want to check the response of the
application being tested.




iii.
Debug Test: run
tests in Debug mode to make sure they run smoothly





iv.
Run Tests: run
tests in Verify mode to test your application.




v.
View Results: determines
the success or failure of the tests.




vi.
Report Defects: If a test run fails due to a defect in the application being tested,
you can report information about the defect directly from the Test Results
window.





3)
What in contained in the GUI map?



a)
WinRunner stores
information it learns about a window or object in a GUI Map. When WinRunner
runs a test, it uses the GUI map to locate objects. It reads an object’s
description in the GUI map and then looks for an object with the same
properties in the application being tested. Each of these objects in the GUI
Map file will be having a logical name and a physical description.



b)
There are 2 types
of GUI Map files.




i.
Global GUI Map file: a single GUI Map file for the entire application




ii.
GUI Map File per Test: WinRunner automatically creates a GUI Map file for
each test created.





4)
How does WinRunner recognize objects on the
application?



a)
WinRunner uses
the GUI Map file to recognize objects on the application. When WinRunner runs a
test, it uses the GUI map to locate objects. It reads an object’s description
in the GUI map and then looks for an object with the same properties in the
application being tested.





5)
Have you created test scripts and what is contained in
the test scripts?



a)
Yes I have
created test scripts. It contains the statement in Mercury Interactive’s Test
Script Language (TSL). These statements appear as a test script in a test
window. You can then enhance your recorded test script, either by typing in
additional TSL functions and programming elements or by using WinRunner’s
visual programming tool, the Function Generator.





6)
How does WinRunner evaluates test results?



a)
Following each
test run, WinRunner displays the results in a report. The report details all
the major events that occurred during the run, such as checkpoints, error
messages, system messages, or user messages. If mismatches are detected at
checkpoints during the test run, you can view the expected results and the
actual results from the Test Results window.









7)
Have you performed debugging of the scripts?



a)
Yes, I have
performed debugging of scripts. We can debug the script by executing the script
in the debug mode. We can also debug script using the Step, Step Into, Step out
functionalities provided by the WinRunner.





8)
How do you run your test scripts?



a)
We run tests in
Verify mode to test your application. Each time WinRunner encounters a
checkpoint in the test script, it compares the current data of the application
being tested to the expected data captured earlier. If any mismatches



b)
are found,
WinRunner captures them as actual results.





9)
How do you analyze results and report the defects?



a)
Following each
test run, WinRunner displays the results in a report. The report details all
the major events that occurred during the run, such as checkpoints, error
messages, system messages, or user messages. If mismatches are detected at
checkpoints during the test run, you can view the expected results and the
actual results from the Test Results window. If a test run fails due to a
defect in the application being tested, you can report information about the
defect directly from the Test Results window. This information is sent via
e-mail to the quality assurance manager, who tracks the defect until it is
fixed.





10)
What is the use of Test Director software?



a)
TestDirector is
Mercury Interactive’s software test management tool. It helps quality assurance
personnel plan and organize the testing process. With TestDirector you can
create a database of manual and automated tests, build test cycles, run tests,
and report and track defects. You can also create reports and graphs to help
review the progress of planning tests, running tests, and tracking defects
before a software release.





11)
How you integrated your automated scripts from
TestDirector?



a)
When you work
with WinRunner, you can choose to save your tests directly to your TestDirector
database or while creating a test case in the TestDirector we can specify
whether the script in automated or manual. And if it is automated script then
TestDirector will build a skeleton for the script that can be later modified
into one which could be used to test the AUT.





12)
What are the different modes of recording?



a)
There are two
type of recording in WinRunner.




i.
Context Sensitive recording records the operations you perform on your application
by identifying Graphical User Interface (GUI) objects.




ii.
Analog recording records keyboard input, mouse clicks, and the precise x- and
y-coordinates traveled by the mouse pointer across the screen.





13)
What is the purpose of loading WinRunner Add-Ins?



a)

Add-Ins are used
in WinRunner to load functions specific to the particular add-in to the memory.
While creating a script only those functions in the add-in selected will be
listed in the function generator and while executing the script only those
functions in the loaded add-in will be executed else WinRunner will give an
error message saying it does not recognize the function.





14)
What are the reasons that WinRunner fails to identify
an object on the GUI?



a)
WinRunner fails
to identify an object in a GUI due to various reasons.




i.

The object is
not a standard windows object.




ii.
If the
browser used is not compatible with the WinRunner version, GUI Map Editor will
not be able to learn any of the objects displayed in the browser window.





15)
What do you mean by the logical name of the object.



a)

An object’s
logical name is determined by its class. In most cases, the logical name is the
label that appears on an object.





16)
If the object does not have a name then what will be
the logical name?



a)
If the object
does not have a name then the logical name could be the attached text.





17)
What is the different between GUI map and GUI map
files?



a)
The GUI map is
actually the sum of one or more GUI map files. There are two modes for
organizing GUI map files.




i.
Global GUI Map file: a single GUI Map file for the entire application




ii.
GUI Map File per Test: WinRunner automatically creates a GUI Map file for
each test created.



b)
GUI Map file is a
file which contains the windows and the objects learned by the WinRunner with
its logical name and their physical description.





18)
How do you view the contents of the GUI map?



a)
GUI Map editor
displays the content of a GUI Map. We can invoke GUI Map Editor from the Tools
Menu in WinRunner. The GUI Map Editor displays the various GUI Map files
created and the windows and objects learned in to them with their logical name
and physical description.





19)
When you create GUI map do you record all the objects
of specific objects?



a)
If we are
learning a window then WinRunner automatically learns all the objects in the
window else we will we identifying those object, which are to be learned in a
window, since we will be working with only those objects while creating
scripts.





20)
What is the purpose of set_window command?



a)
Set_Window
command sets the focus to the specified window. We use this command to set the
focus to the required window before executing tests on a particular window.





Syntax: set_window(<logical
name>, time);



The
logical name is the logical name of the window and time is the time the
execution has to wait till it gets the given window into focus.





21)
How do you load GUI map?



a)
We can load a GUI
Map by using the GUI_load command.



Syntax: GUI_load(<file_name>);





22)
What is the disadvantage of loading the GUI maps
through start up scripts?



a)
If we are using a
single GUI Map file for the entire AUT then the memory used by the GUI Map may
be much high.



b)
If there is any
change in the object being learned then WinRunner will not be able to recognize
the object, as it is not in the GUI Map file loaded in the memory. So we will
have to learn the object again and update the GUI File and reload it.





23)
How do you unload the GUI map?



a)
We can use
GUI_close to unload a specific GUI Map file or else we call use GUI_close_all
command to unload all the GUI Map files loaded in the memory.





Syntax: GUI_close(<file_name>); or GUI_close_all;





24)
What actually happens when you load GUI map?



a)
When we load a
GUI Map file, the information about the windows and the objects with their
logical names and physical description are loaded into memory. So when the
WinRunner executes a script on a particular window, it can identify the objects
using this information loaded in the memory.





25)

What is the purpose of the temp GUI map file?



a)
While recording a
script, WinRunner learns objects and windows by itself. This is actually stored
into the temporary GUI Map file. We can specify whether we have to load this
temporary GUI Map file should be loaded each time in the General Options.





26)
What is the extension of gui map file?



a)
The extension for
a GUI Map file is “.gui”.





27)
How do you find an object in an GUI map.



a)
The GUI Map
Editor is been provided with a Find and Show Buttons.




i.
To find a
particular object in the GUI Map file in the application, select the object and
click the Show window. This blinks
the selected object.




ii.
To find a
particular object in a GUI Map file click the Find button, which gives the option to select the object. When the
object is selected, if the object has been learned to the GUI Map file it will
be focused in the GUI Map file.





28)
What different actions are performed by find and show
button?



a)
To find a
particular object in the GUI Map file in the application, select the object and
click the Show window. This blinks
the selected object.



b)

To find a
particular object in a GUI Map file click the Find button, which gives the option to select the object. When the
object is selected, if the object has been learned to the GUI Map file it will
be focused in the GUI Map file.







29)
How do you identify which files are loaded in the GUI
map?



a)

The GUI Map
Editor has a drop down “GUI File
displaying all the GUI Map files loaded into the memory.





30)
How do you modify the logical name or the physical
description of the objects in GUI map?



a)
You can modify
the logical name or the physical description of an object in a GUI map file
using the GUI Map Editor.





31)
When do you feel you need to modify the logical name?



a)
Changing the
logical name of an object is useful when the assigned logical name is not
sufficiently descriptive or is too long.





32)
When it is appropriate to change physical description?



a)
Changing the
physical description is necessary when the property value of an object changes.





33)
How WinRunner handles varying window labels?



a)
We can handle
varying window labels using regular
expressions.
WinRunner uses two
“hidden” properties in order to use regular expression in an object’s physical
description. These properties are regexp_label

and regexp_MSW_class.




i.
The regexp_label property is used for
windows only. It operates “behind the scenes” to insert a regular expression
into a window’s label description.




ii.

The regexp_MSW_class property inserts a
regular expression into an object’s MSW_class.
It is obligatory for all types of windows and for the object class object.



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34)
What is the purpose of regexp_label property and
regexp_MSW_class property?





a)
The regexp_label property is used for
windows only. It operates “behind the scenes” to insert a regular expression
into a window’s label description.



b)
The regexp_MSW_class property inserts a
regular expression into an object’s MSW_class.
It is obligatory for all types of windows and for the object class object.





35)
How do you suppress a regular expression?



a)
We can suppress
the regular expression of a window by replacing the regexp_label property with label
property.





36)
How do you copy and move objects between different GUI
map files?



a)
We can copy and
move objects between different GUI Map files using the GUI Map Editor. The
steps to be followed are:




i.
Choose Tools > GUI Map Editor to open the
GUI Map Editor.




ii.
Choose View > GUI Files.




iii.
Click Expand in the GUI Map Editor. The dialog box expands to display two GUI map files
simultaneously.




iv.
View a
different GUI map file on each side of the dialog box by clicking the file
names in the GUI File lists.




v.
In one file,
select the objects you want to copy or move. Use the Shift key and/or Control key to select multiple objects. To select
all objects in a GUI map file, choose Edit
> Select All
.




vi.
Click Copy or Move.




vii.
To restore
the GUI Map Editor to its original size, click Collapse.





37)
How do you select multiple objects during
merging the files?



a)
Use the Shift key and/or Control key to select
multiple objects
. To select all objects in a GUI map file, choose Edit > Select All.





38)
How do you clear a GUI map files?



a)
We can clear a
GUI Map file using the “Clear All
option in the GUI Map Editor.



39)

How do you filter the objects in the GUI map?



a)
GUI Map Editor
has a Filter option. This provides for filtering with 3 different types of
options.




i.
Logical name
displays only objects with the specified logical name.




ii.

Physical
description displays only objects matching the specified physical description.
Use any substring belonging to the physical description.




iii.
Class
displays only objects of the specified class, such as all the push buttons.





40)
How do you configure GUI map?



a)

When WinRunner
learns the description of a GUI object, it does not learn all its properties.
Instead, it learns the minimum number of properties to provide a unique identification
of the object.



b)
Many applications
also contain custom GUI objects. A
custom object is any object not belonging to one of the standard classes used
by WinRunner. These objects are therefore assigned to the generic “object”
class. When WinRunner records an operation on a custom object, it generates obj_mouse_ statements in the test
script.



c)
If a custom
object is similar to a standard object, you can map it to one of the standard
classes. You can also configure the properties WinRunner uses to identify a
custom object during Context Sensitive testing. The mapping and the
configuration you set are valid only for the current WinRunner session. To make
the mapping and the configuration permanent, you must add configuration
statements to your startup test script.





41)
What is the purpose of GUI map configuration?



a)
GUI Map
configuration is used to map a custom object to a standard object.





42)

How do you make the configuration and mappings
permanent?



a)
The mapping and
the configuration you set are valid only for the current WinRunner session. To
make the mapping and the configuration permanent, you must add configuration
statements to your startup test script.





43)
What is the purpose of GUI spy?



a)

Using the GUI
Spy, you can view the properties of any GUI object on your desktop. You use the
Spy pointer to point to an object, and the GUI Spy displays the properties and
their values in the GUI Spy dialog box. You can choose to view all the
properties of an object, or only the selected set of properties that WinRunner
learns.









44)
What is the purpose of obligatory and optional
properties of the objects?



a)
For each class,
WinRunner learns a set of default properties. Each default property is
classified “obligatory” or “optional”.




i.
An obligatory property is always learned
(if it exists).




ii.
An optional property is used only if the
obligatory properties do not provide unique identification of an object. These
optional properties are stored in a list. WinRunner selects the minimum number
of properties from this list that are necessary to identify the object. It
begins with the first property in the list, and continues, if necessary, to add
properties to the description until it obtains unique identification for the
object.





45)
When the optional properties are learned?



a)
An optional
property is used only if the obligatory properties do not provide unique
identification of an object.





46)

What is the purpose of location indicator and index
indicator in GUI map configuration?



a)
In cases where
the obligatory and optional properties do not uniquely identify an object,
WinRunner uses a selector to differentiate between them. Two types of selectors
are available:




i.
A location selector uses the spatial
position of objects.



1.

The location
selector uses the spatial order of objects within the window, from the top left
to the bottom right corners, to differentiate among objects with the same
description.




ii.
An index selector uses a unique number to
identify the object in a window.



1.
The index
selector uses numbers assigned at the time of creation of objects to identify
the object in a window. Use this selector if the location of objects with the
same description may change within a window.





47)
How do you handle custom objects?



a)
A custom object
is any GUI object not belonging to one of the standard classes used by
WinRunner. WinRunner learns such objects under the generic “object” class.
WinRunner records operations on custom objects using obj_mouse_ statements.



b)

If a custom
object is similar to a standard object, you can map it to one of the standard
classes. You can also configure the properties WinRunner uses to identify a
custom object during Context Sensitive testing.





48)
What is the name of custom class in WinRunner and what
methods it applies on the custom objects?



a)
WinRunner learns
custom class objects under the generic “object” class. WinRunner records
operations on custom objects using obj_
statements.





49)
In a situation when obligatory and optional both the
properties cannot uniquely identify an object what method WinRunner applies?



a)
In cases where
the obligatory and optional properties do not uniquely identify an object,
WinRunner uses a selector to differentiate between them. Two types of selectors
are available:




i.
A location selector uses the spatial
position of objects.




ii.
An index selector uses a unique number to
identify the object in a window.





50)
What is the purpose of different record methods 1) Record 2) Pass up 3) As
Object 4) Ignore.



a)
Record instructs WinRunner to record all operations performed
on a GUI object. This is the default record method for all classes. (The only
exception is the static class (static text), for which the default is Pass Up.)



b)
Pass Up
instructs WinRunner to record an operation performed on this class as an
operation performed on the element containing the object. Usually this element
is a window, and the operation is recorded as win_mouse_click.



c)

As Object instructs
WinRunner to record all operations performed on a GUI object as though its
class were “object” class.



d)
Ignore
instructs WinRunner to disregard all operations performed on the class.





51)
How do you find out which is the start up file in
WinRunner?



a)
The test script
name in the Startup Test box in the Environment tab in the General Options
dialog box is the start up file in WinRunner.





52)
What are the virtual objects and how do you learn
them?



a)
Applications may
contain bitmaps that look and behave like GUI objects. WinRunner records
operations on these bitmaps using win_mouse_click statements. By defining a
bitmap as a virtual object, you can instruct WinRunner to treat it like a GUI
object such as a push button, when you record and run tests.



b)
Using the Virtual
Object wizard, you can assign a bitmap to a standard object class, define the
coordinates of that object, and assign it a logical name.



To
define a virtual object using the Virtual Object wizard:




i.
Choose Tools
> Virtual Object Wizard. The Virtual Object wizard opens. Click Next.




ii.
In the Class
list, select a class for the new virtual object. If rows that are displayed in
the window. For a table class, select the number of visible rows and columns.
Click Next.




iii.
Click Mark
Object. Use the crosshairs pointer to select the area of the virtual object.
You can use the arrow keys to make precise adjustments to the area you define
with the crosshairs. Press Enter or click the right mouse button to display the
virtual object’s coordinates in the wizard. If the object marked is visible on
the screen, you can click the Highlight button to view it. Click Next.




iv.
Assign a
logical name to the virtual object. This is the name that appears in the test
script when you record on the virtual object. If the object contains text that
WinRunner can read, the wizard suggests using this text for the logical name.
Otherwise, WinRunner suggests virtual_object,

virtual_push_button, virtual_list, etc.




v.
You can
accept the wizard’s suggestion or type in a different name. WinRunner checks
that there are no other objects in the GUI map with the same name before
confirming your choice. Click Next.









53)
How you created you test scripts 1) by recording or 2)
programming?



a)
Programming. I
have done complete programming only, absolutely no recording.



54)
What are the two modes of recording?



a)

There are 2 modes
of recording in WinRunner




i.
Context Sensitive recording records the operations you perform on your application
by identifying Graphical User Interface (GUI) objects.




ii.
Analog recording records keyboard input, mouse clicks, and the precise x- and
y-coordinates traveled by the mouse pointer across the screen.





55)
What is a checkpoint and what are different types of
checkpoints?



a)
Checkpoints allow
you to compare the current behavior of the application being tested to its
behavior in an earlier version.





You can add four types of checkpoints to your test
scripts:






i.
GUI checkpoints verify information about GUI objects. For example, you can check that a
button is enabled or see which item is selected in a list.




ii.
Bitmap checkpoints take a “snapshot” of a window or area of your application and compare
this to an image captured in an earlier version.




iii.
Text checkpoints read text in GUI objects and in bitmaps and enable you to verify their
contents.




iv.
Database checkpoints check the contents and the number of rows and columns of a result set,
which is based on a query you create on your database.





56)
What are data driven tests?



a)
When you test
your application, you may want to check how it performs the same operations
with multiple sets of data. You can create a data-driven test with a loop that
runs ten times: each time the loop runs, it is driven by a different set of
data. In order for WinRunner to use data to drive the test, you must link the
data to the test script which it drives. This is called parameterizing your
test. The data is stored in a data table. You can perform these operations
manually, or you can use the DataDriver Wizard to parameterize your test and
store the data in a data table.





57)
What are the synchronization points?



a)
Synchronization
points enable you to solve anticipated timing problems between the test and
your application. For example, if you create a test that opens a database
application, you can add a synchronization point that causes the test to wait
until the database records are loaded on the screen.



b)
For Analog
testing, you can also use a synchronization point to ensure that WinRunner
repositions a window at a specific location. When you run a test, the mouse
cursor travels along exact coordinates. Repositioning the window enables the
mouse pointer to make contact with the correct elements in the window.







58)

What is parameterizing?



a)
In order for
WinRunner to use data to drive the test, you must link the data to the test
script which it drives. This is called parameterizing your test. The data is
stored in a data table.





59)
How do you maintain the document information of the
test scripts?



a)

Before creating a
test, you can document information about the test in the General and
Description tabs of the Test Properties dialog box. You can enter the name of
the test author, the type of functionality tested, a detailed description of
the test, and a reference to the relevant functional specifications document.



60)
What do you verify with the GUI checkpoint for single
property and what command it generates, explain syntax?



a)
You can check a
single property of a GUI object. For example, you can check whether a button is
enabled or disabled or whether an item in a list is selected. To create a GUI
checkpoint for a property value, use the Check Property dialog box to add one
of the following functions to the test script:




i.
button_check_info




ii.
scroll_check_info




iii.
edit_check_info





iv.
static_check_info




v.
list_check_info




vi.
win_check_info




vii.
obj_check_info





Syntax: button_check_info
(button, property, property_value );



edit_check_info
( edit, property, property_value );







61)
What do you verify with the GUI checkpoint for
object/window and what command it generates, explain syntax?



a)
You can create a
GUI checkpoint to check a single object in the application being tested. You
can either check the object with its default properties or you can specify
which properties to check.



b)
Creating
a GUI Checkpoint using the Default Checks




i.
You can
create a GUI checkpoint that performs a default check on the property
recommended by WinRunner. For example, if you create a GUI checkpoint that
checks a push button, the default check verifies that the push button is
enabled.




ii.
To create a
GUI checkpoint using default checks:



1.
Choose Create
> GUI Checkpoint > For Object/Window, or click the GUI Checkpoint for
Object/Window button on the User toolbar. If you are recording in Analog mode,
press the CHECK GUI FOR OBJECT/WINDOW softkey in order to avoid extraneous
mouse movements. Note that you can press the CHECK GUI FOR OBJECT/WINDOW
softkey in Context Sensitive mode as well. The WinRunner window is minimized,
the mouse pointer becomes a pointing hand, and a help window opens on the
screen.



2.
Click an object.



3.
WinRunner
captures the current value of the property of the GUI object being checked and
stores it in the test’s expected results folder. The WinRunner window is
restored and a GUI checkpoint is inserted in the test script as an
obj_check_gui statement





Syntax: win_check_gui
( window, checklist, expected_results_file, time );





c)
Creating a GUI Checkpoint by Specifying which
Properties to Check



d)
You can specify
which properties to check for an object. For example, if you create a
checkpoint that checks a push button, you can choose to verify that it is in
focus, instead of enabled.





e)

To create a GUI checkpoint by specifying which
properties to check:






i.
Choose Create
> GUI Checkpoint > For Object/Window, or click the GUI Checkpoint for
Object/Window button on the User toolbar. If you are recording in Analog mode,
press the CHECK GUI FOR OBJECT/WINDOW softkey in order to avoid extraneous
mouse movements. Note that you can press the CHECK GUI FOR OBJECT/WINDOW
softkey in Context Sensitive mode as well. The WinRunner window is minimized, the
mouse pointer becomes a pointing hand, and a help window opens on the screen.




ii.

Double-click
the object or window. The Check GUI dialog box opens.




iii.
Click an
object name in the Objects pane. The Properties pane lists all the properties
for the selected object.




iv.
Select the
properties you want to check.



1.

To edit the expected value of a property,
first select it. Next, either click
the Edit Expected Value button, or double-click the value in the Expected Value
column to edit it.



2.
To add a check in
which you specify arguments, first select the property for which you want to
specify arguments. Next, either click the Specify Arguments button, or
double-click in the Arguments column. Note that if an ellipsis (three dots)
appears in the Arguments column, then you must specify arguments for a check on
this property. (You do not need to specify arguments if a default argument is
specified.) When checking standard objects, you only specify arguments for
certain properties of edit and static text objects. You also specify arguments
for checks on certain properties of nonstandard objects.



3.
To change the
viewing options for the properties of an object, use the Show Properties
buttons.



4.

Click OK to close
the Check GUI dialog box. WinRunner captures the GUI information and stores it
in the test’s expected results folder. The WinRunner window is restored and a
GUI checkpoint is inserted in the test script as an obj_check_gui or a
win_check_gui statement.





Syntax: win_check_gui
( window, checklist, expected_results_file, time );




obj_check_gui ( object, checklist, expected results file, time );







62)
What do you verify with the GUI checkpoint for
multiple objects and what command it generates, explain syntax?



a)
To create a GUI checkpoint for two or more objects:




i.
Choose Create
> GUI Checkpoint > For Multiple Objects or click the GUI Checkpoint for
Multiple Objects button on the User toolbar. If you are recording in Analog
mode, press the CHECK GUI FOR MULTIPLE OBJECTS softkey in order to avoid
extraneous mouse movements. The Create GUI Checkpoint dialog box opens.




ii.
Click the Add
button. The mouse pointer becomes a pointing hand and a help window opens.




iii.
To add an
object, click it once. If you click a window title bar or menu bar, a help
window prompts you to check all the objects in the window.




iv.

The pointing
hand remains active. You can continue to choose objects by repeating step 3
above for each object you want to check.




v.
Click the
right mouse button to stop the selection process and to restore the mouse
pointer to its original shape. The Create GUI Checkpoint dialog box reopens.




vi.
The Objects
pane contains the name of the window and objects included in the GUI
checkpoint. To specify which objects to check, click an object name in the
Objects pane. The Properties pane lists all the properties of the object. The
default properties are selected.



1.

To edit the
expected value of a property, first select it. Next, either click the Edit
Expected Value button, or double-click the value in the Expected Value column
to edit it.



2.
To add a check in
which you specify arguments, first select the property for which you want to
specify arguments. Next, either click the Specify Arguments button, or
double-click in the Arguments column. Note that if an ellipsis appears in the
Arguments column, then you must specify arguments for a check on this property.
(You do not need to specify arguments if a default argument is specified.) When
checking standard objects, you only specify arguments for certain properties of
edit and static text objects. You also specify arguments for checks on certain
properties of nonstandard objects.



3.
To change the
viewing options for the properties of an object, use the Show Properties
buttons.




vii.
To save the
checklist and close the Create GUI Checkpoint dialog box, click OK. WinRunner captures
the current property values of the selected GUI objects and stores it in the
expected results folder. A win_check_gui statement is inserted in the test
script.





Syntax: win_check_gui
( window, checklist, expected_results_file, time );



obj_check_gui ( object, checklist,
expected results file, time );





63)

What information is contained in the checklist file
and in which file expected results are stored?



a)
The checklist
file contains information about the objects and the properties of the object we
are verifying.



b)
The gui*.chk file contains the expected
results which is stored in the exp
folder



64)
What do you verify with the bitmap check point for
object/window and what command it generates, explain syntax?



a)
You can check an
object, a window, or an area of a screen in your application as a bitmap. While
creating a test, you indicate what you want to check. WinRunner captures the
specified bitmap, stores it in the expected results folder (exp) of the test,
and inserts a checkpoint in the test script. When you run the test, WinRunner
compares the bitmap currently displayed in the application being tested with
the expected bitmap stored earlier. In the event of a mismatch, WinRunner
captures the current actual bitmap and generates a difference bitmap. By
comparing the three bitmaps (expected, actual, and difference), you can
identify the nature of the discrepancy.



b)
When working in
Context Sensitive mode, you can capture a bitmap of a window, object, or of a
specified area of a screen. WinRunner inserts a checkpoint in the test script
in the form of either a win_check_bitmap or obj_check_bitmap statement.



c)

Note that when
you record a test in Analog mode, you should press the CHECK BITMAP OF WINDOW
softkey or the CHECK BITMAP OF SCREEN AREA softkey to create a bitmap checkpoint.
This prevents WinRunner from recording extraneous mouse movements. If you are
programming a test, you can also use the Analog function check_window to check
a bitmap.





d)
To capture a window or object as a bitmap:






i.
Choose Create
> Bitmap Checkpoint > For Object/Window or click the Bitmap Checkpoint
for Object/Window button on the User toolbar. Alternatively, if you are
recording in Analog mode, press the CHECK BITMAP OF OBJECT/WINDOW softkey. The
WinRunner window is minimized, the mouse pointer becomes a pointing hand, and a
help window opens.




ii.
Point to the
object or window and click it. WinRunner captures the bitmap and generates a
win_check_bitmap or obj_check_bitmap statement in the script. The TSL statement
generated for a window bitmap has the following syntax:



win_check_bitmap ( object, bitmap, time );




iii.
For an object
bitmap, the syntax is:




obj_check_bitmap ( object, bitmap, time );






iv.
For example,
when you click the title bar of the main window of the Flight Reservation
application, the resulting statement might be:



win_check_bitmap ("Flight
Reservation", "Img2", 1);




v.
However, if you click the Date of Flight box
in the same window, the statement might be:



obj_check_bitmap ("Date of
Flight:", "Img1", 1);





Syntax:
obj_check_bitmap ( object, bitmap, time [, x, y, width, height] );





65)
What do you verify with the bitmap checkpoint for
screen area and what command it generates, explain syntax?



a)
You can define
any rectangular area of the screen and capture it as a bitmap for comparison.
The area can be any size: it can be part of a single window, or it can
intersect several windows. The rectangle is identified by the coordinates of
its upper left and lower right corners, relative to the upper left corner of
the window in which the area is located. If the area intersects several windows
or is part of a window with no title (for example, a popup window), its
coordinates are relative to the entire screen (the root window).





b)
To capture an area of the screen as a bitmap:






i.
Choose Create
> Bitmap Checkpoint > For Screen Area or click the Bitmap Checkpoint for
Screen Area button. Alternatively, if you are recording in Analog mode, press
the CHECK BITMAP OF SCREEN AREA softkey. The WinRunner window is minimized, the
mouse pointer becomes a crosshairs pointer, and a help window opens.




ii.
Mark the area
to be captured: press the left mouse button and drag the mouse pointer until a
rectangle encloses the area; then release the mouse button.




iii.
Press the
right mouse button to complete the operation. WinRunner captures the area and
generates a win_check_bitmap statement in your script.




iv.
The
win_check_bitmap statement for an area of the screen has the following syntax:





win_check_bitmap ( window, bitmap, time, x,
y, width, height );





66)
What do you verify with the database checkpoint
default and what command it generates, explain syntax?



a)
By adding runtime
database record checkpoints you can compare the information in your application
during a test run with the corresponding record in your database. By adding
standard database checkpoints to your test scripts, you can check the contents
of databases in different versions of your application.



b)
When you create
database checkpoints, you define a query on your database, and your database
checkpoint checks the values contained in the result set. The result set is set
of values retrieved from the results of the query.



c)
You can create
runtime database record checkpoints in order to compare the values displayed in
your application during the test run with the corresponding values in the
database. If the comparison does not meet the success criteria you



d)
specify for the
checkpoint, the checkpoint fails. You can define a successful runtime database
record checkpoint as one where one or more matching records were found, exactly
one matching record was found, or where no matching records are found.



e)

You can create
standard database checkpoints to compare the current values of the properties
of the result set during the test run to the expected values captured during
recording or otherwise set before the test run. If the expected results and the
current results do not match, the database checkpoint fails. Standard database
checkpoints are useful when the expected results can be established before the
test run.





Syntax: db_check(<checklist_file>,
<expected_restult>);





f)

You can add a
runtime database record checkpoint to your test in order to compare information
that appears in your application during a test run with the current value(s) in
the corresponding record(s) in your database. You add runtime database record
checkpoints by running the Runtime Record Checkpoint wizard. When you are
finished, the wizard inserts the appropriate db_record_check statement into your script.





Syntax:



db_record_check(ChecklistFileName,SuccessConditions,RecordNumber
);





ChecklistFileName A file created
by WinRunner and saved in the test's checklist folder. The file contains
information about the data to be captured during the test run and its
corresponding field in the database. The file is created based on the
information entered in the Runtime Record Verification wizard.



SuccessConditions Contains one of
the following values:



1.
DVR_ONE_OR_MORE_MATCH
- The checkpoint passes if one or more matching database records are found.



2.

DVR_ONE_MATCH -
The checkpoint passes if exactly one matching database record is found.



3.
DVR_NO_MATCH -
The checkpoint passes if no matching database records are found.



RecordNumber
An out parameter returning the number
of records in the database.





67)
How do you handle dynamically changing area of the
window in the bitmap checkpoints?



a)
The difference
between bitmaps option in the Run Tab of
the general options defines the minimum number of pixels that constitute a
bitmap mismatch





68)
What do you verify with the database check point
custom and what command it generates, explain syntax?



a)

When you create a
custom check on a database, you create a standard database checkpoint in which
you can specify which properties to check on a result set.



b)
You can create a
custom check on a database in order to:




i.
check the
contents of part or the entire result set




ii.

edit the
expected results of the contents of the result set




iii.
count the
rows in the result set




iv.
count the
columns in the result set



c)

You can create a
custom check on a database using ODBC, Microsoft Query or Data Junction.





69)
What do you verify with the sync point for
object/window property and what command it generates, explain syntax?



a)
Synchronization
compensates for inconsistencies in the performance of your application during a
test run. By inserting a synchronization point in your test script, you can
instruct WinRunner to suspend the test run and wait for a cue before continuing
the test.



b)

You can a
synchronization point that instructs WinRunner to wait for a specified object
or window to appear. For example, you can tell WinRunner to wait for a window
to open before performing an operation within that window, or you may want
WinRunner to wait for an object to appear in order to perform an operation on
that object.



c)
You use the
obj_exists function to create an object synchronization point, and you use the
win_exists function to create a window synchronization point. These functions
have the following syntax:



Syntax:



obj_exists
( object [, time ] );



win_exists
( window [, time ] );





70)
What do you verify with the sync point for
object/window bitmap and what command it generates, explain syntax?



a)
You can create a
bitmap synchronization point that waits for the bitmap of an object or a window
to appear in the application being tested.



b)
During a test
run, WinRunner suspends test execution until the specified bitmap is redrawn,
and then compares the current bitmap with the expected one captured earlier. If
the bitmaps match, then WinRunner continues the test.



Syntax:



obj_wait_bitmap
( object, image, time );



win_wait_bitmap
( window, image, time
);





71)
What do you verify with the sync point for screen area
and what command it generates, explain syntax?



a)
For screen area
verification we actually capture the screen area into a bitmap and verify the
application screen area with the bitmap file during execution



Syntax: obj_wait_bitmap(object,
image, time, x, y, width, height);





72)
How do you edit checklist file and when do you need to
edit the checklist file?



a)

WinRunner has an
edit checklist file option under the create menu. Select the “Edit GUI
Checklist” to modify GUI checklist file and “Edit Database Checklist” to edit
database checklist file. This brings up a dialog box that gives you option to
select the checklist file to modify. There is also an option to select the
scope of the checklist file, whether it is Test specific or a shared one.
Select the checklist file, click OK which opens up the window to edit the
properties of the objects.





73)
How do you edit the expected value of an object?



a)
We can modify the
expected value of the object by executing the script in the Update mode. We can
also manually edit the gui*.chk file which contains the expected values which
come under the exp folder to change the values.





74)
How do you modify the expected results of a GUI
checkpoint?



a)
We can modify the
expected results of a GUI checkpoint be running the script containing the
checkpoint in the update mode.





75)
How do you handle ActiveX and Visual basic objects?



a)
WinRunner
provides with add-ins for ActiveX and Visual basic objects. When loading
WinRunner, select those add-ins and these add-ins provide with a set of
functions to work on ActiveX and VB objects.





76)
How do you create ODBC query?



a)
We can create
ODBC query using the database checkpoint wizard. It provides with option to
create an SQL file that uses an ODBC DSN to connect to the database. The SQL
File will contain the connection string and the SQL statement.





77)
How do you record a data driven test?



a)
We can create a
data-driven testing using data from a flat file, data table or a database.




i.
Using Flat File:
we actually store the data to be used in a required format in the file. We
access the file using the File manipulation commands, reads data from the file
and assign the variables with data.




ii.
Data Table: It
is an excel file. We can store test data in these files and manipulate them. We
use the ‘ddt_* functions to manipulate data in the data
table.




iii.
Database: we
store test data in the database and access these data using ‘db_*’ functions.





78)
How do you convert a database file to a text file?



a)
You can use Data
Junction to create a conversion file which converts a database to a target text
file.





79)

How do you parameterize database check points?



a)
When you create a
standard database checkpoint using ODBC (Microsoft Query), you can add
parameters to an SQL statement to parameterize the checkpoint. This is useful
if you want to create a database checkpoint with a query in which the SQL
statement defining your query changes.





80)
How do you create parameterize SQL commands?



a)

A parameterized
query is a query in which at least one of the fields of the WHERE clause is
parameterized, i.e., the value of the field is specified by a question mark
symbol ( ? ). For example, the following SQL statement is based on a query on
the database in the sample Flight Reservation application:






i.
SELECT Flights.Departure, Flights.Flight_Number,
Flights.Day_Of_Week FROM Flights Flights WHERE (Flights.Departure=?) AND
(Flights.Day_Of_Week=?)





SELECT defines the columns to include in
the query.



FROM specifies the path of the database.



WHERE
(optional) specifies the conditions, or filters to use in the query.



Departure is
the parameter that represents the departure point of a flight.




Day_Of_Week is the parameter that represents the day of the week of a
flight.





b)
When creating a
database checkpoint, you insert a db_check statement into your test script.
When you parameterize the SQL statement in your checkpoint, the db_check function has a fourth,
optional, argument: the parameter_array
argument. A statement similar to the following is inserted into your test script:





db_check("list1.cdl",

"dbvf1", NO_LIMIT, dbvf1_params);





The
parameter_array argument will
contain the values to substitute for the parameters in the parameterized
checkpoint.





81)
Explain the following commands:



a)
db_connect




i.
to connect to
a database



db_connect(<session_name>,
<connection_string>);





b)
db_execute_query




i.
to execute a
query



db_execute_query
( session_name, SQL, record_number );





record_number
is the out value.





c)
db_get_field_value




i.

returns the
value of a single field in the specified row_index and column in the
session_name database session.





db_get_field_value
( session_name, row_index, column );





d)
db_get_headers




i.

returns the
number of column headers in a query and the content of the column headers,
concatenated and delimited by tabs.





db_get_headers
( session_name, header_count, header_content );





e)
db_get_row




i.

returns the
content of the row, concatenated and delimited by tabs.





db_get_row (
session_name, row_index, row_content );



f)
db_write_records




i.
writes the
record set into a text file delimited by tabs.





db_write_records
( session_name, output_file [ , headers [ , record_limit ] ] );





g)
db_get_last_error





i.
returns the
last error message of the last ODBC or Data Junction operation in the
session_name database session.





db_get_last_error
( session_name, error );





h)
db_disconnect




i.
disconnects
from the database and ends the database session.





db_disconnect
( session_name );





i)
db_dj_convert




i.
runs the
djs_file Data Junction export file. When you run this file, the Data Junction
Engine converts data from one spoke (source) to another (target). The optional
parameters enable you to override the settings in the Data Junction export
file.





db_dj_convert
( djs_file [ , output_file [ , headers [ , record_limit ] ] ] );



82)
What check points you will use to read and check text
on the GUI and explain its syntax?



a)
You can use text
checkpoints in your test scripts to read and check text in GUI objects and in
areas of the screen. While creating a test you point to an object or a window
containing text. WinRunner reads the text and writes a TSL statement to the
test script. You may then add simple programming elements to your test scripts
to verify the contents of the text.





b)
You can use a
text checkpoint to:




i.
Read text
from a GUI object or window in your application, using obj_get_text and win_get_text




ii.
Search for
text in an object or window, using win_find_text
and obj_find_text




iii.
Move the
mouse pointer to text in an object or window, using obj_move_locator_text and win_move_locator_text




iv.
Click on text
in an object or window, using obj_click_on_text
and win_click_on_text





83)
Explain Get Text checkpoint from object/window with
syntax?



a)
We use obj_get_text (<logical_name>,
<out_text>)
function to get the text from an object



b)
We use win_get_text (window, out_text [, x1, y1,
x2, y2])
function to get the text from a window.





84)
Explain Get Text checkpoint from screen area with
syntax?



a)
We use win_get_text (window, out_text [, x1, y1,
x2, y2])
function to get the text from a window.





85)
Explain Get Text checkpoint from selection (web only)
with syntax?



a)
Returns a text
string from an object.





web_obj_get_text
(object, table_row, table_column, out_text [, text_before, text_after, index]);






i.
object The logical name of the object.




ii.
table_row If the object is a table, it specifies
the location of the row within a table. The string is preceded by the #
character.





iii.
table_column If the object is a table, it specifies the
location of the column within a table. The string is preceded by the #
character.




iv.
out_text The output variable that stores the
text string.




v.

text_before Defines the start of the search area for a
particular text string.




vi.
text_after Defines the end of the search area
for a particular text string.




vii.

index The occurrence number to locate. (The default
parameter number is numbered 1).





86)
Explain Get Text checkpoint web text checkpoint with
syntax?



a)
We use web_obj_text_exists function for web
text checkpoints.





web_obj_text_exists
( object, table_row, table_column, text_to_find [, text_before, text_after] );





a.
object The logical name of the object to search.



b.

table_row If the object is a table, it specifies
the location of the row within a table.
The string is preceded by the character #.



c.
table_column If the object is a table, it specifies the
location of the column within a table. The string is preceded by the
character #.



d.
text_to_find The string that is searched for.



e.
text_before Defines the start of the search area for a
particular text string.



f.

text_after Defines the end of the search area
for a particular text string.





87)
Which TSL functions you will use for



a)
Searching text on
the window




i.
find_text ( string, out_coord_array, search_area [,
string_def ] );





string The
string that is searched for. The string must be complete, contain no spaces,
and it must be preceded and followed by a space outside the quotation marks. To
specify a literal, case-sensitive string, enclose the string in quotation
marks. Alternatively, you can specify the name of a string variable. In this
case, the string variable can include a regular expression.





out_coord_array The name of the array that stores the screen coordinates of the text
(see explanation below).





search_area The
area to search, specified as coordinates x1,y1,x2,y2. These define any two
diagonal corners of a rectangle. The interpreter searches for the text in the
area defined by the rectangle.





string_def Defines the type of search to perform. If no value is specified, (0 or
FALSE, the default), the search is for a single complete word only. When 1, or
TRUE, is specified, the search is not restricted to a single, complete word.





b)
getting the
location of the text string




i.
win_find_text ( window, string, result_array [,
search_area [, string_def ] ] );





window The logical
name of the window to search.





string The text to
locate. To specify a literal, case sensitive string, enclose the string in
quotation marks. Alternatively, you can specify the name of a string variable.
The value of the string variable can include a regular expression. The regular
expression should not include an exclamation mark (!), however, which is treated
as a literal character. For more information regarding Regular Expressions,
refer to the "Using Regular Expressions" chapter in your User's
Guide.





result_array The name
of the output variable that stores the location of the string as a four-element
array.





search_area The region
of the object to search, relative to the window. This area is defined as a pair
of coordinates, with x1,y1,x2,y2 specifying any two diagonally opposite corners
of the rectangular search region. If this parameter is not defined, then the
entire window is considered the search area.





string_def Defines
how the text search is performed. If no string_def is specified, (0 or FALSE,
the default parameter), the interpreter searches for a complete word only. If
1, or TRUE, is specified, the search is not restricted to a single, complete
word.





c)
Moving the
pointer to that text string




i.
win_move_locator_text (window, string [
,search_area [ ,string_def ] ] );





window The logical
name of the window.





string The text to
locate. To specify a literal, case sensitive string, enclose the string in
quotation marks. Alternatively, you can specify the name of a string variable.
The value of the string variable can include a regular expression (the regular
expression need not begin with an exclamation mark).





search_area The region
of the object to search, relative to the window. This area is defined as a pair
of coordinates, with x1, y1, x2, y2 specifying any two diagonally opposite
corners of the rectangular search region. If this parameter is not defined,
then the entire window specified is considered the search area.



string_def Defines
how the text search is performed. If no string_def is specified, (0 or FALSE,
the default parameter), the interpreter searches for a complete word only. If
1, or TRUE, is specified, the search is not restricted to a single, complete
word.





d)
Comparing the
text




i.
compare_text (str1, str2 [, chars1, chars2]);





str1, str2 The two strings to be compared.





chars1 One or more
characters in the first string.





chars2 One or more characters
in the second string. These characters are substituted for those in chars1.





88)
What are the steps of creating a data driven test?



a)
The steps
involved in data driven testing are:




i.
Creating a
test





ii.
Converting to
a data-driven test and preparing a database




iii.
Running the
test




iv.
Analyzing the
test results.





89)
Record a data driven test script using data driver
wizard?



a)
You can use the
DataDriver Wizard to convert your entire script or a part of your script into a
data-driven test. For example, your test script may include recorded
operations, checkpoints, and other statements that do not need to be repeated
for multiple sets of data. You need to parameterize only the portion of your
test script that you want to run in a loop with multiple sets of data.





To create a data-driven
test:




i.
If you want
to turn only part of your test script into a data-driven test, first select
those lines in the test script.




ii.
Choose Tools
> DataDriver Wizard.




iii.

If you want
to turn only part of the test into a data-driven test, click Cancel. Select
those lines in the test script and reopen the DataDriver Wizard. If you want to
turn the entire test into a data-driven test, click Next.




iv.
The Use a new or existing Excel table box
displays the name of the Excel file that WinRunner creates, which stores the
data for the data-driven test. Accept the default data table for this test,
enter a different name for the data table, or use




v.
The browse
button to locate the path of an existing data table. By default, the data table
is stored in the test folder.




vi.
In the Assign
a name to the variable box, enter a variable name with which to refer to the
data table, or accept the default name, “table.”




vii.
At the
beginning of a data-driven test, the Excel data table you selected is assigned
as the value of the table variable. Throughout the script, only the table
variable name is used. This makes it easy for you to assign a different data
table




viii.
To the script
at a later time without making changes throughout the script.




ix.
Choose from
among the following options:



1.
Add statements to
create a data-driven test: Automatically adds statements to run your test in a
loop: sets a variable name by which to refer to the data table; adds braces
({and}), a for statement, and a ddt_get_row_count
statement to your test script selection to run it in a loop while it reads from
the data table; adds ddt_open and ddt_close statements



2.
To your test
script to open and close the data table, which are necessary in order to
iterate rows in the table. Note that you can also add these statements to your
test script manually.



3.
If you do not
choose this option, you will receive a warning that your data-driven test must
contain a loop and statements to open and close your datatable.



4.
Import data from
a database: Imports data from a database. This option adds ddt_update_from_db, and ddt_save

statements to your test script after the ddt_open statement.



5.
Note that in
order to import data from a database, either Microsoft Query or Data Junction
must be installed on your machine. You can install Microsoft Query from the
custom installation of Microsoft Office. Note that Data Junction is not
automatically included in your WinRunner package. To purchase Data Junction,
contact your Mercury Interactive representative. For detailed information on
working with Data Junction, refer to the documentation in the Data Junction
package.



6.
Parameterize the test: Replaces fixed values in selected checkpoints and in
recorded statements with parameters, using the ddt_val function, and in the data table, adds columns with variable
values for the parameters. Line by line: Opens a wizard screen for each line of
the selected test script, which enables you to decide whether to parameterize a
particular line, and if so, whether to add a new column to the data table or
use an existing column when parameterizing data.



7.
Automatically:
Replaces all data with ddt_val statements and adds new columns to the data
table. The first argument of the function is the name of the column in the data
table. The replaced data is inserted into the table.






x.
The Test script
line to parameterize box displays the line of the test script to parameterize.
The highlighted value can be replaced by a parameter. The Argument to be
replaced box displays the argument (value) that you can replace with a
parameter. You can use the arrows to select a different argument to replace.





Choose whether and how to replace the selected data:



1.
Do not replace
this data: Does not parameterize this data.



2.
An existing
column: If parameters already exist in the data table for this test, select an
existing parameter from the list.



3.
A new column:
Creates a new column for this parameter in the data table for this test. Adds
the selected data to this column of the data table. The default name for the
new parameter is the logical name of the object in the selected. TSL statement
above. Accept this name or assign a new name.






xi.
The final
screen of the wizard opens.



1.
If you want the
data table to open after you close the wizard, select Show data table now.



2.
To perform the
tasks specified in previous screens and close the wizard, click Finish.



3.
To close the
wizard without making any changes to the test script, click Cancel.











90)
What are the three modes of running the scripts?



a)
WinRunner
provides three modes in which to run tests—Verify, Debug, and Update. You use
each mode during a different phase of the testing process.




i.
Verify



1.
Use the Verify
mode to check your application.




ii.
Debug



1.
Use the Debug
mode to help you identify bugs in a test script.




iii.
Update



1.
Use the Update
mode to update the expected results of a test or to create a new expected
results folder.



91) Explain the following TSL functions:



a)
Ddt_open




i.

Creates or
opens a datatable file so that WinRunner can access it.



Syntax: ddt_open (
data_table_name, mode );





data_table_name The name
of the data table. The name may be the table variable name, the Microsoft Excel
file or a tabbed text file name, or the full path and file name of the table.
The first row in the file contains the names of the parameters. This row is
labeled row 0.





mode The mode for
opening the data table: DDT_MODE_READ (read-only) or DDT_MODE_READWRITE (read
or write).





b)
Ddt_save




i.
Saves the
information into a data file.



Syntax: dt_save
(data_table_name);





data_table_name The name
of the data table. The name may be the table variable name, the Microsoft Excel
file or a tabbed text file name, or the full path and file name of the table.





c)
Ddt_close




i.

Closes a data
table file



Syntax: ddt_close (
data_table_name );





data_table_name The name
of the data table. The data table is a Microsoft Excel file or a tabbed text file.
The first row in the file contains the names of the parameters.





d)

Ddt_export




i.
Exports the
information of one data table file into a different data table file.



Syntax: ddt_export
(data_table_namename1, data_table_namename2);





data_table_namename1 The
source data table filename.



data_table_namename2
The destination data table filename.





e)
Ddt_show




i.
Shows or
hides the table editor of a specified data table.



Syntax: ddt_show
(data_table_name [, show_flag]);





data_table_name The
name of the data table. The name may be the table variable name, the Microsoft
Excel file or a tabbed text file name, or the full path and file name of the
table.





show_flag The value
indicating whether the editor should be shown (default=1) or hidden (0).





f)
Ddt_get_row_count




i.
Retrieves the
no. of rows in a data tables



Syntax: ddt_get_row_count
(data_table_name, out_rows_count);





data_table_name The name
of the data table. The name may be the table variable name, the Microsoft Excel
file or a tabbed text file name, or the full path and file name of the table.
The first row in the file contains the names of the parameters.





out_rows_count The output variable that stores the total number of rows in the data
table.





g)
ddt_next_row




i.
Changes the
active row in a database to the next row



Syntax: ddt_next_row
(data_table_name);





data_table_name The
name of the data table. The name may be the table variable name, the Microsoft
Excel file or a tabbed text file name, or the full path and file name of the
table. The first row in the file contains the names of the parameters.





h)
ddt_set_row




i.
Sets the
active row in a data table.



Syntax: ddt_set_row (data_table_name, row);





data_table_name The name
of the data table. The name may be the table variable name, the Microsoft Excel
file or a tabbed text file name, or the full path and file name of the table.
The first row in the file contains the names of the parameters. This row is
labeled row 0.





row The new
active row in the data table.





i)
ddt_set_val




i.
Sets a value
in the current row of the data table



Syntax: ddt_set_val
(data_table_name, parameter, value);





data_table_name The name
of the data table. The name may be the table variable name, the Microsoft Excel
file or a tabbed text file name, or the full path and file name of the table.
The first row in the file contains the names of the parameters. This row is
labeled row 0.



parameter The name
of the column into which the value will be inserted.



value The value to
be written into the table.





j)
ddt_set_val_by_row




i.
Sets a value
in a specified row of the data table.



Syntax: ddt_set_val_by_row
(data_table_name, row, parameter, value);





data_table_name The name
of the data table. The name may be the table variable name, the Microsoft Excel
file or a tabbed text file name, or the full path and file name of the table.
The first row in the file contains the names of the parameters. This row is
labeled row 0.





row The row
number in the table. It can be any existing row or the current row number plus
1, which will add a new row to the data table.





parameter The name
of the column into which the value will be inserted.





value The
value to be written into the table.





k)
ddt_get_current_row




i.
Retrieves the
active row of a data table.



Syntax: ddt_get_current_row
( data_table_name, out_row );





data_table_name The
name of the data table. The name may be the table variable name, the Microsoft
Excel file or a tabbed text file name, or the full path and file name of the
table. The first row in the file contains the names of the parameters. This row
is labeled row 0.





out_row The
output variable that stores the active row in the data table.





l)
ddt_is_parameter




i.

Returns
whether a parameter in a datatable is valid



Syntax: ddt_is_parameter
(data_table_name, parameter);





data_table_name The name
of the data table. The name may be the table variable name, the Microsoft Excel
file or a tabbed text file name, or the full path and file name of the table.
The first row in the file contains the names of the parameters.





parameter The
parameter name to check in the data table.





m) ddt_get_parameters




i.
Returns a
list of all parameters in a data table.



Syntax: ddt_get_parameters
( table, params_list, params_num );





table The pathname
of the data table.



params_list This out
parameter returns the list of all parameters in the data table, separated by
tabs.



params_num This out
parameter returns the number of parameters in params_list.





n)
ddt_val




i.
Returns the
value of a parameter in the active roe in a data table.



Syntax: ddt_val
(data_table_name, parameter);





data_table_name The name
of the data table. The name may be the table variable name, the Microsoft Excel
file or a tabbed text file name, or the full path and file name of the table.
The first row in the file contains the names of the parameters.





parameter The name
of the parameter in the data table.





o)
ddt_val_by_row




i.
Returns the
value of a parameter in the specified row in a data table.



Syntax: ddt_val_by_row
( data_table_name, row_number, parameter );





data_table_name The name
of the data table. The name may be the table variable name, the Microsoft Excel
file or a tabbed text file name, or the full path and file name of the table.
The first row in the file contains the names of the parameters. This row is
labeled row 0.





row_number The number of
the row in the data table.





parameter The name
of the parameter in the data table.





p)
ddt_report_row




i.
Reports the
active row in a data table to the test results



Syntax: ddt_report_row
(data_table_name);





data_table_name The name
of the data table. The name may be the table variable name, the Microsoft Excel
file or a tabbed text file name, or the full path and file name of the table.
The first row in the file contains the names of the parameters. This row is
labeled row 0.





q)
ddt_update_from_db




i.

imports data
from a database into a data table. It is inserted into your test script when
you select the Import data from a database option in the DataDriver Wizard.
When you run your test, this function updates the data table with data from the
database.





92)
How do you handle unexpected events and errors?



a)
WinRunner uses
exception handling to detect an unexpected event when it occurs and act to
recover the test run.















Define Exception Handling














Define Exception














Define Handler Function
















Activate
Exception Handling


























WinRunner enables you to handle the following types of
exceptions:





Pop-up
exceptions:
Instruct WinRunner to
detect and handle the appearance of a specific window.





TSL exceptions: Instruct WinRunner to detect and handle TSL functions
that return a specific error code.





Object
exceptions:
Instruct WinRunner to
detect and handle a change in a property for a specific GUI object.





Web
exceptions:
When the WebTest add-in
is loaded, you can instruct WinRunner to handle unexpected events and errors
that occur in your Web site during a test run.





93)
How do you handle pop-up exceptions?



a)
A pop-up
exception Handler handles the pop-up messages that come up during the execution
of the script in the AUT. TO handle this type of exception we make WinRunner
learn the window and also specify a handler to the exception. It could be




i.
Default actions:
WinRunner clicks the OK or Cancel button in the pop-up window, or presses Enter
on the keyboard. To select a default handler, click the appropriate button in
the dialog box.




ii.
User-defined handler: If you prefer, specify the name of your own handler. Click User
Defined Function Name and type in a name in the User Defined Function Name box.





94)
How do you handle TSL exceptions?



a)
A TSL exception
enables you to detect and respond to a specific error code returned during test
execution.



b)
Suppose you are
running a batch test on an unstable version of your application. If your
application crashes, you want WinRunner to recover test execution. A TSL
exception can instruct WinRunner to recover test execution by exiting the
current test, restarting the application, and continuing with the next test in
the batch.



c)
The handler
function is responsible for recovering test execution. When WinRunner detects a
specific error code, it calls the handler function. You implement this function
to respond to the unexpected error in the way that meets your specific testing
needs.



d)
Once you have
defined the exception, WinRunner activates handling and adds the exception to
the list of default TSL exceptions in the Exceptions dialog box. Default TSL
exceptions are defined by the XR_EXCP_TSL configuration parameter in the
wrun.ini configuration file.





95)
How do you handle object exceptions?



a)
During testing,
unexpected changes can occur to GUI objects in the application you are testing.
These changes are often subtle but they can disrupt the test run and distort
results.



b)
You could use
exception handling to detect a change in property of the GUI object during the
test run, and to recover test execution by calling a handler function and
continue with the test execution





96)
How do you comment your script?



a)
We comment a
script or line of script by inserting a ‘#’ at the beginning of the line.





97)
What is a compile module?



a)
A compiled module
is a script containing a library of user-defined functions that you want to
call frequently from other tests. When you load a compiled module, its
functions are automatically compiled and remain in memory. You can call them
directly from within any test.



b)
Compiled modules
can improve the organization and performance of your tests. Since you debug
compiled modules before using them, your tests will require less
error-checking. In addition, calling a function that is already compiled is
significantly faster than interpreting a function in a test script.





98)
What is the difference between script and compile
module?



a)
Test script
contains the executable file in WinRunner while Compiled Module is used to
store reusable functions. Complied modules are not executable.



b)
WinRunner
performs a pre-compilation automatically when it saves a module assigned a
property value of “Compiled Module”.



c)
By default,
modules containing TSL code have a property value of "main". Main
modules are called for execution from within other modules. Main modules are
dynamically compiled into machine code only when WinRunner recognizes a
"call" statement. Example of a call for the "app_init"

script:





call cso_init();



call( "C:\\MyAppFolder\\"
& "app_init" );



d)
Compiled modules
are loaded into memory to be referenced from TSL code in any module. Example of
a load statement:





reload (“C:\\MyAppFolder\\" &
"flt_lib");



or



load
("C:\\MyAppFolder\\" & "flt_lib");





99)
Write and explain various loop command?



a)

A for loop
instructs WinRunner to execute one or more statements a specified number of
times.





It has the following syntax:





for
( [ expression1 ]; [ expression2 ]; [ expression3 ] )



statement






i.
First,
expression1 is executed. Next, expression2 is evaluated. If expression2 is
true, statement is executed and expression3 is executed. The cycle is repeated
as long as expression2 remains true. If expression2 is false, the for statement
terminates and execution passes to the first statement immediately following.




ii.
For example,
the for loop below selects the file UI_TEST from the File Name list




iii.

in the Open
window. It selects this file five times and then stops.



set_window ("Open")



for (i=0; i<5; i++)



list_select_item("File_Name:_1","UI_TEST");
#Item Number2



b)
A while loop
executes a block of statements for as long as a specified condition is true.





It has the following syntax:





while
( expression )



statement
;





i.
While expression
is true, the statement is executed. The loop ends when the expression is false.
For example, the while statement below performs the same function as the for
loop above.



set_window ("Open");



i=0;



while (i<5){



i++;



list_select_item ("File Name:_1",
"UI_TEST"); # Item Number 2



}



c)

A do/while loop
executes a block of statements for as long as a specified condition is true.
Unlike the for loop and while loop, a do/while loop tests the conditions at the
end of the loop, not at the beginning.





A do/while loop has the following
syntax:



do



statement



while
(expression);





i.
The statement is
executed and then the expression is evaluated. If the expression is true, then
the cycle is repeated. If the expression is false, the cycle is not repeated.



ii.
For example, the
do/while statement below opens and closes the Order dialog box of Flight
Reservation five times.





set_window ("Flight Reservation");



i=0;



do



{



menu_select_item ("File;Open
Order...");



set_window ("Open Order");



button_press ("Cancel");



i++;



}



while (i<5);





100)
Write and explain decision making command?



a)
You can
incorporate decision-making into your test scripts using if/else or switch
statements.




i.
An if/else statement executes a statement if a
condition is true; otherwise, it executes another statement.



It
has the following syntax:



if
( expression )



statement1;



[
else



statement2;
]





expression
is evaluated. If expression is true, statement1 is executed. If expression1 is
false, statement2 is executed.



b)
A switch
statement enables WinRunner to make a decision based on an expression that can
have more than two values.





It has the
following syntax:



switch
(expression )



{



case
case_1: statements



case
case_2: statements



case
case_n: statements



default:
statement(s)



}





The switch
statement consecutively evaluates each case expression until one is found that
equals the initial expression. If no case is equal to the expression, then the
default statements are executed. The default statements are optional.



101)
Write and explain switch command?



a)
A switch
statement enables WinRunner to make a decision based on an expression that can
have more than two values.



It has the following syntax:



switch (expression )



{



case
case_1: statements



case
case_2: statements



case
case_n: statements



default:
statement(s)



}





b)
The switch
statement consecutively evaluates each case expression until one is found that
equals the initial expression. If no case is equal to the expression, then the
default statements are executed. The default statements are optional.





102)
How do you write messages to the report?



a)
To write message
to a report we use the report_msg statement



Syntax: report_msg
(message);





103)
What is a command to invoke application?



a)
Invoke_application
is the function used to invoke an application.



Syntax: invoke_application(file, command_option, working_dir, SHOW);





104)
What is the purpose of tl_step command?



a)
Used to determine
whether sections of a test pass or fail.



Syntax: tl_step(step_name,
status, description);





105)
Which TSL function you will use to compare two files?



a)
We can compare 2
files in WinRunner using the file_compare function.



Syntax: file_compare
(file1, file2 [, save file]);





106)
What is the use of function generator?



a)
The Function
Generator provides a quick, error-free way to program scripts. You can:




i.
Add Context
Sensitive functions that perform operations on a GUI object or get information
from the application being tested.




ii.
Add Standard
and Analog functions that perform non-Context Sensitive tasks such as
synchronizing test execution or sending user-defined messages to a report.




iii.
Add
Customization functions that enable you to modify WinRunner to suit your
testing environment.





107)

What is the use of putting call and call_close
statements in the test script?



a)
You can use two
types of call statements to invoke one test from another:




i.
A call
statement invokes a test from within another test.




ii.

A call_close
statement invokes a test from within a script and closes the test when the test
is completed.






iii.
The call
statement has the following syntax:



1.
call test_name (
[ parameter1, parameter2, ...parametern ] );





iv.
The
call_close statement has the following syntax:



1.
call_close
test_name ( [ parameter1, parameter2, ... parametern ] );




v.
The test_name
is the name of the test to invoke. The parameters are the parameters defined
for the called test.





vi.
The
parameters are optional. However, when one test calls another, the call
statement should designate a value for each parameter defined for the called
test. If no parameters are defined for the called test, the call statement must
contain an empty set of parentheses.





108)
What is the use of treturn and texit statements in the
test script?



a)
The treturn and
texit statements are used to stop execution of called tests.




i.
The treturn
statement stops the current test and returns control to the calling test.




ii.
The texit
statement stops test execution entirely, unless tests are being called from a
batch test. In this case, control is returned to the main batch test.



b)
Both functions
provide a return value for the called test. If treturn or texit is not used, or
if no value is specified, then the return value of the call statement is 0.





treturn



c)
The treturn
statement terminates execution of the called test and returns control to the
calling test.



The syntax
is:



treturn
[( expression )];



d)
The optional
expression is the value returned to the call statement used to invoke the test.





texit



e)
When tests are
run interactively, the texit statement discontinues test execution. However,
when tests are called from a batch test, texit ends execution of the current
test only; control is then returned to the calling batch test.



The syntax
is:



texit
[( expression )];





109)
Where do you set up the search path for a called test.



a)
The search path
determines the directories that WinRunner will search for a called test.



b)
To set the search
path, choose Settings > General Options. The General Options dialog box
opens. Click the Folders tab and choose a search path in the Search Path for
Called Tests box. WinRunner searches the directories in the order in which they
are listed in the box. Note that the search paths you define remain active in
future testing sessions.





110)
How you create user-defined functions and explain the
syntax?



a)
A user-defined
function has the following structure:





[class] function name ([mode] parameter...)



{



declarations;



statements;



}





b)
The class of a
function can be either static or public. A static function is available only to
the test or module within which the function was defined.





c)
Parameters need
not be explicitly declared. They can be of mode in, out, or inout. For all
non-array parameters, the default mode is in. For array parameters, the default
is inout. The significance of each of these parameter types is as follows:





in:
A parameter that is assigned a value from outside the function.



out:
A parameter that is assigned a value from inside the function.



inout: A parameter that can be assigned
a value from outside or inside the function.





111)

What does static and public class of a function means?



a)
The class of a
function can be either static or public.



b)
A static function
is available only to the test or module
within which the function was defined.



c)

Once you execute
a public function, it is available to all tests, for as long as the test
containing the function remains open. This is convenient when you want the
function to be accessible from called tests. However, if you want to create a
function that will be available to many tests, you should place it in a
compiled module. The functions in a compiled module are available for the
duration of the testing session.



d)
If no class is
explicitly declared, the function is assigned the default class, public.





112)
What does in, out and input parameters means?



a)

in: A parameter
that is assigned a value from outside the function.



b)
out: A parameter
that is assigned a value from inside the function.



c)
inout: A
parameter that can be assigned a value from outside or inside the function.



113)
What is the purpose of return statement?



a)
This statement
passes control back to the calling function or test. It also returns the value
of the evaluated expression to the calling function or test. If no expression
is assigned to the return statement, an empty string is returned.



Syntax: return [(
expression )];





114)
What does auto, static, public and extern variables
means?



a)
auto: An
auto variable can be declared only within a function and is local to that
function. It exists only for as long as the function is running. A new copy of
the variable is created each time the function is called.



b)
static: A
static variable is local to the function, test, or compiled module in which it
is declared. The variable retains its value until the test is terminated by an
Abort command. This variable is initialized each time the definition of the
function is executed.



c)
public: A
public variable can be declared only within a test or module, and is available
for all functions, tests, and compiled modules.



d)
extern: An
extern declaration indicates a reference to a public variable declared outside
of the current test or module.





115)
How do you declare constants?



a)
The const
specifier indicates that the declared value cannot be modified. The class of a
constant may be either public or static. If no class is explicitly declared, the
constant is assigned the default class public. Once a constant is defined, it
remains in existence until you exit WinRunner.



b)
The syntax of
this declaration is:



[class] const name [= expression];





116)
How do you declare arrays?



a)
The following
syntax is used to define the class and the initial expression of an array.
Array size need not be defined in TSL.



b)
class array_name [ ] [=init_expression]



c)
The array class
may be any of the classes used for variable declarations (auto, static, public,
extern).





117)
How do you load and unload a compile module?



a)
In order to
access the functions in a compiled module you need to load the module. You can
load it from within any test script using the load command; all tests will then
be able to access the function until you quit WinRunner or unload the compiled
module.



b)
You can load a
module either as a system module or as a user module. A system module is
generally a closed module that is “invisible” to the tester. It is not
displayed when it is loaded, cannot be stepped into, and is not stopped by a
pause command. A system module is not unloaded when you execute an unload
statement with no parameters (global unload).





load (module_name [,10] [,10] );





The module_name is the name of an existing
compiled module.





Two additional, optional parameters indicate the type
of module. The first parameter indicates whether the function module is a
system module or a user module: 1 indicates a system module; 0 indicates a user
module.





(Default =
0)





The second optional parameter indicates whether a user
module will remain open in the WinRunner window or will close automatically
after it is loaded: 1 indicates that the module will close automatically; 0
indicates that the module will remain open.



(Default =
0)



c)

The unload
function removes a loaded module or selected functions from memory.



d)
It has the following syntax:



unload ( [ module_name test_name [ ,
"function_name" ] ] );





118)
Why you use reload function?



a)
If you make
changes in a module, you should reload it. The reload function removes a loaded
module from memory and reloads it (combining the functions of unload and load).



The syntax
of the reload function is:



reload ( module_name [ ,10 ] [ ,10 ] );





The
module_name is the name of an existing compiled module.





Two additional optional parameters indicate the type
of module. The first parameter indicates whether the module is a system module
or a user module: 1 indicates a system module; 0 indicates a user module.



(Default =
0)



The second optional parameter indicates whether a user
module will remain open in the WinRunner window or will close automatically
after it is loaded. 1 indicates that the module will close automatically. 0
indicates that the module will remain open.



(Default =
0)





119)
Why does the minus sign not appear when
using obj_type(), win_type(), type()?



If using any of the type() functions,
minus signs actually means hold down the button for the previous character. The
solution is to put a backslash character "\\" before the minus sign.
This also applies to + < >.





120) Write and explain compile module?





121) How do you call a function from external libraries
(dll).



122) What is the purpose of load_dll?



123) How do you load and unload external libraries?



124) How do you declare external functions in TSL?



125) How do you call windows APIs, explain with an example?



126) Write TSL functions for the following interactive
modes:




i.
Creating a
dialog box with any message you specify, and an edit field.




ii.
Create dialog
box with list of items and message.




iii.
Create dialog
box with edit field, check box, and execute button, and a cancel button.




iv.
Creating a
browse dialog box from which user selects a file.




v.
Create a
dialog box with two edit fields, one for login and another for password input.



127) What is the purpose of step, step into, step out, step
to cursor commands for debugging your script?



128) How do you update your expected results?



129) How do you run your script with multiple sets of
expected results?



130) How do you view and evaluate test results for various
check points?



131) How do you view the results of file comparison?



132) What is the purpose of Wdiff utility?



133) What are batch tests and how do you create and run
batch tests ?



134) How do you store and view batch test results?



135) How do you execute your tests from windows run
command?



136) Explain different command line options?



137) What TSL function you will use to pause your script?



138) What is the purpose of setting a break point?



139) What is a watch list?



140) During debugging how do you monitor the value of the
variables?



141) Which scripting language used by WinRunner ?



WinRunner uses TSL-Test Script Language (Similar to C)



142) What's the WinRunner ?




WinRunner is Mercury Interactive Functional Testing Tool.



143) How many types of Run Modes are available in
WinRunner ?




WinRunner provide three types of Run Modes.

Verify Mode

Debug Mode


Update Mode



144) What's the Verify Mode ?



In Verify Mode, WinRunner compare the current result of application
to it's expected result.



145) What's the Debug Mode ?




In Debug Mode, WinRunner track the defects in a test script.



146) What's the Update Mode?



In Update Mode, WinRunner update the expected results of test script.



147) How many types of recording modes available in
WinRunner ?





WinRunner provides two types of Recording Mode:

Context Sensitive

Analog



148) What's the Context Sensitive recording ?



WinRunner captures and records
the GUI objects, windows, keyboard inputs, and mouse click activities through
Context Sensitive Recording.



149) When Context Sensitive mode is to be chosen ?



a. The application contains GUI objects

b. Does not require exact mouse
movements
.



150) What's the Analog recording ?




It captures and records the keyboard inputs, mouse click and mouse movement.
It's not captures the GUI objects and Windows.



151) When Analog mode is to be chosen ?



a. The application contains bitmap areas.

b. Does require exact mouse movements.



152) What are the components of WinRunner ?




a. Test Window : This is a window where the TSL script is generated/programmed.

b. GUI Spy tool : WinRunner lets you spy on the GUI objets by recording the
Properties.



153) Where are stored Debug Result ?



Debug Results are always saved in debug
folder.



154) What's WinRunner testing process ?




WinRunner involves six main steps in testing process.

Create GUI map

Create Test

Debug Test

Run Test

View Results

Report Defects



155) What's the GUI SPY ?




You can view the physical properties of objects and windows through GUI SPY.



156) How many types of modes for organizing GUI map
files ?




WinRunner provides two types of modes-

Global GUI map files

Per Test GUI map files



157) What's the contained in GUI map files ?




GUI map files stored the information, it learns about the GUI objects and
windows.



158) How does WinRunner recognize objects on the
application ?




WinRunner recognize objects on the application through GUI map files.



159) What's the difference between GUI map and GUI map
files ?





The GUI map is actually the sum of one or more GUI map files.



160) How do you view the GUI map content ?



We can view the GUI map content through GUI map editor.



161) What's the checkpoint ?



Checkpoint enables you to check your application by comparing it's expected
results of application to actual results.



162) What's the Execution Arrow ?



Execution Arrow indicates the line of script being executed.



163) What's the Insertion Point ?



Insertion point indicates the line of script where you can edit and insert the
text.



164) What's the Synchronization
?




Synchronization is enables you to solve anticipated timing problems between
test and application.



165) What's the Function Generator ?



Function Generator provides the quick and error free way to add TSL function on
the test script.



166) How many types of checkpoints are available in
WinRunner ?




WinRunner provides four types of checkpoints-

GUI Checkpoint

Bitmap Checkpoint

Database
Checkpoint

Text Checkpoint



167) What's contained in the Test Script ?



Test Script contained the Test Script Language.



168) How do you modify the logical name or the physical
description of the objects in GUI map ?




We can modify the logical name or the physical description of the objects
through GUI map editor.



169) What are the Data Driven Test ?



When you want to test your application, you may want to check how it
performance same operation with the multiple sets of data.



170) How do you record a Data Driven Test ?



We can create a Data Driven Test through Flat
Files
, Data Tables, and Database.



171) How do you clear a GUI map files ?



We can clear the GUI map files through "CLEAR ALL" option.



172) What are the steps of creating a Data Driven Test ?




Data Driven Testing have four steps-

Creating test

Converting into Data Driven Test

Run Test

Analyze test



173) What is Rapid Test Script Wizard ?



It performs two tasks.


a. It systematically opens the windows in your application and learns a
description of every GUI object. The wizard stores this information in a GUI
map file.

b. It automatically generates tests base on the information it learned as it
navigated through the application.



174) What are the different modes in learning an
application under Rapid test script wizard ?




a. Express

b. Comprehensive.



175) What's the extension of GUI map files ?




GUI map files extension is ".gui".



176) What statement generated by WinRunner when you
check any objects ?




Obj_check_gui statement.



177) What statement generated by WinRunner when you
check any windows ?




Win_check_gui statement



178) What statement generated by WinRunner when you
check any bitmap image over the objects ?




Obj_check_bitmap statement



179) What statement generated by WinRunner when you
check any bitmap image over the windows ?





Win_check_bitmap statement



180) What statement used by WinRunner in Batch Testing ?



"Call" statement.



181) Which short key is used to freeze the GUI Spy ?




"Ctrl+F3"



182) How many types of parameter used by WinRunner ?



WinRunner provides three types of Parameter-

Test

Data Driven

Dynamic



183) How many types of Merging used by WinRunner ?



WinRunner used two types of Merging-

Auto

Manual



184) What's the Virtual Objects Wizard ?




Whenever WinRunner is not able to read an objects as an objects then it uses
the Virtual Objects Wizard.



185) How do you handle unexpected events and errors ?



WinRunner uses the Exception
Handling
function to handle unexpected events and errors.



186) How do you comment your script ?




We comment script or line of the script by inserting "#" at the
beginning of script line.



187) What's the purpose of the Set_Windows command ?



Set_Window command set the focus
to the specified windows.



188) How you created your test script ?



Programming.



189) What's a command to invoke application?



Invoke_application



190) What do you mean by the logical name of objects ?



Logical name of an objects is determined by it's class but in most cases, the
logical name is the label that appear on an objects.



191) How many types of GUI checkpoints ?



In Winrunner, three types of GUI checkpoints-

For Single Properties


For Objects/Windows

For Multiple Objects



192) How many types of Bitmap Checkpoints ?



In Winrunner, two types of Bitmap Checkpoints-

For Objects/Windows

For Screen Area



193) How many types of Database Checkpoints ?



In Winrunner, three types of Database Checkpoints-

Default Check

Custom
Check


Runtime Record Check



194) How many types of Text Checkpoints ?




In Winrunner, four types of Text Checkpoints-

For Objects/Windows

From Screen Area

From Selection (Web Only)

Web text Checkpoints



195) What add-ins are available for WinRunner ?




Add-ins are available for Java,
ActiveX, WebTest, Siebel, Baan, Stingray,
Delphi, Terminal
Emulator, Forte, NSDK/Natstar, Oracle and PowerBuilder.



Notes:



* Winrunner generates menu_select_item statement whenever you select any menu
items.

* Winrunner generates set_window statement whenever you begin working in new
window.

* Winrunner generates edit_set statement whenever you enter keyboard inputs.

* Winrunner generates obj_mouse_click statement whenever you click any object
through mouse pointer.


* Winrunner generates obj_wait_bitmap or win_wait_bitmap statements whenever
you synchronize the script through objects or windows.

* The ddt_open statement opens the table.

* The ddt_close statement closes the table.

* Winrunner inserts a win_get_text or obj_get_text statements in script for
checking the text.

* The button_press statement press the buttons.

* Winrunner generates list_item_select statement whenever you want to select
any value in drop-down menu.

* We can compare the two files in Winruuner using the file_compare function.

* tl_step statement used to determine whether section of a test pass or fail.

* Call_Close statement close the test when the test is completed







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